... | ... | @@ -83,4 +83,5 @@ We're going to cover the different sections of the scenario XML only briefly her |
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First you'll notice a small **about** section, providing more general information about the application itself. Data provided in this section will be shown in the TULIP Splashscreen when the application is starting up.
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Next you'll find an **objects** section, defining an object of type **BaseWidget** called **The World** and which has a handle of value **0**. This widget furthermore has exactly one corona of type **VectorImage**, and yes, it references the SVG file we've met early when we were looking at the **media** folder. What you have just seen is how we defined the widget showing up when we were placing the token with Id 0 on the table.
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Last but not least, there's a **templates** section, which appears to *include* the two XML files we've met earlier when we were discussing the **scenario** folder, remember? I leave it to you to have a look at them. As you might have guessed by their name, one of them defines the starry background of our application and the other one makes sure the Hello Call-out shows up. And this concludes our tour of the very first scenario.
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Even though this scenario is very simple, it is important to understand that over time a lot of functionality has been crammed into it, driven by the desire to externalise as much of the application's logic into the scenario and away from the Java code itself. I would invite people closer to the Authoring persona to continue with looking at the edicated [Scenario](authoring/Scenario) chapter in the [Authoring](authoring) track of this documentation. You'll find a wealth of information and hopefully of inspiration as well in there. For the developers among you, I invite you to have a look at the more development related aspects of the Hello World application next.
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